Trimbound 1.0.0

Trims

Trim reference

All eleven abilities with their settings and defaults. Each one lists what scales with the number of pieces you wear and which part needs the full set.

Iron

Deflects projectiles, heals back crits, shoves blocked attackers.

Shield stays up

Diamond

Absorbs a killing blow, shatters your armor, clears the room.

The save itself

Netherite

Knockback stops moving you. Explosions hurt less.

Total immunity

Copper

Lightning finds you, and being hit charges you up.

Charged attack

Redstone

You act as a pressure plate wherever you stand.

Mechanisms

Amethyst

Hold still and see creatures through walls.

Sees invisibles

Resin

Crouch mid-fall to catch a wall and slide down it.

No fall damage

Gold

Piglins stop caring about you entirely.

Brutes too

Emerald

Extra rolls on anything with a loot table.

Second roll

Lapis Lazuli

More experience, and orbs come to you from further off.

Keep levels

Quartz

Food and potions go further.

Longer potions

Combat

Iron

Incoming projectiles have a chance to be knocked away instead of hitting you, and falling blocks count as well. Take a critical hit and you heal back half of it. Block a melee attack from close range and the attacker gets shoved away.

Scales with pieces: the deflect chance, the heal-back, and how hard a blocked attacker is pushed.

Needs all four: axes cannot disable your shield, and its cooldown is cleared.

SettingDefault and meaning
iron.projectile-reflect-percent60. Chance to knock a projectile away.
iron.shield-knockback-multiplier1.15. How hard a blocked attacker is pushed.
iron.resist-axe-shield-disabletrue. The special power. Set false to remove it entirely.

Diamond

A hit that would kill you gets absorbed. Your armor takes the damage and shatters, you come back at half health, and a burst of energy damages and knocks back anything nearby. Carrying a Totem of Undying takes priority: if the totem would save you anyway, the trim stays out of it and your armor survives.

Scales with pieces: how much health you come back with, and how hard the burst hits.

Needs all four: the save itself. Below four pieces nothing happens.

SettingDefault and meaning
diamond.health-restored-percent50. Health you are set to when it fires.
diamond.armor-durability-lost-percent100. What the save costs your armor.

Netherite

Knockback stops moving you. At a full set nothing shifts you at all. Below that it is reduced rather than ignored, so two pieces makes you harder to push around without making you immovable. Explosion damage is cut separately. Fluids, pistons and Levitation still work normally.

Scales with pieces: how much knockback is removed, and the explosion damage reduction.

Needs all four: total knockback immunity.

SettingDefault and meaning
netherite.explosion-resist-percent50. Explosion damage reduction at a full set.

Copper

Standing under open sky in a thunderstorm, lightning starts looking for you. Getting hit does not hurt. It charges you for a minute, and while charged you move faster, swing faster and break blocks faster. Your next melee attack spends the charge for extra damage, a lightning bolt on the target, and fire.

Scales with pieces: how often lightning finds you, and how long the charge lasts.

Needs all four: the charged attack. Without four pieces you still get struck and still get the movement buff, but the payoff hit does nothing.

SettingDefault and meaning
copper.lightning-chance-multiplier1.0. How often lightning strikes you in a storm.
copper.charged-duration-seconds60.0. How long the charge lasts.
copper.charged-damage-multiplier1.5. Damage on the charged hit.

Utility

Redstone

You act as a pressure plate wherever you stand. Redstone dust at your feet carries a signal and the server propagates it through the rest of the circuit for real, so repeaters, pistons and comparators behave exactly as though a genuine power source were sitting there.

Scales with pieces: the signal strength. Fewer pieces means a weaker current, which is already how redstone reads to anyone who builds with it.

Needs all four: torches on the block underfoot going out, plus doors, lamps, rails and dispensers reacting directly.

SettingDefault and meaning
redstone.power-level-on-step15. Signal strength at a full set. 0 turns the trim off.
redstone.affects-torchestrue. Snuff torches mounted on the block you stand on.
redstone.activates-mechanismstrue. Lamps, bulbs, doors, gates, rails and target blocks.
redstone.triggers-dispenserstrue. Step onto a dispenser, dropper or note block and it fires once.
redstone.respects-claimstrue. Ask protection plugins first. See below.
Redstone and claims

With respects-claims on, the plugin asks other plugins before touching a block, using the same kind of interaction the server fires for a real pressure plate. WorldGuard, GriefPrevention, Towny and anything else handling claims will get a say. If no plugin on your server handles interactions at all, the check is skipped rather than wasting time asking a question nobody is listening for.

Blocks whose state the server owns and recalculates are never written to directly. That covers repeaters, comparators, observers, pistons, sculk sensors, daylight detectors and weighted pressure plates. Writing to those from a plugin only produces a block that looks powered without behaving powered, so they are driven by the dust instead and work properly. Levers and buttons are left alone on purpose, since having them flip themselves as somebody walks past ruins whatever they were wired to.

Amethyst

Stand still for three seconds, or crouch in place for one and a half, and you can see creatures through walls. Crouching only counts while you are actually stationary, so crouch-walking around does not build toward it. Moving cuts it off straight away.

Scales with pieces: how far you can see, and how long you have to hold still.

Needs all four: seeing creatures that have gone invisible.

SettingDefault and meaning
amethyst.standing-delay-seconds3.0. How long to stand still.
amethyst.sneaking-delay-seconds1.5. How long to crouch in place.
amethyst.range-multiplier1.0. How far through walls you can see.

Resin

Crouch next to a block while falling and you stick to it instead of sliding off. The faster you were going, the further you slide before catching.

Scales with pieces: how well you stick and how quickly you stop.

Needs all four: the fall damage resetting. Below four pieces you still catch the wall and slow down, but the drop still counts when you let go.

SettingDefault and meaning
resin.grip-multiplier1.0. How well you stick and slide.

Gold

Piglins stop caring about you. Mining their gold, looting bastion chests, even hitting them will not provoke a response. Attacking a Piglin Brute calms it immediately rather than waiting for the next periodic check.

Scales with pieces: the radius that piglins stay calm in.

Needs all four: Piglin Brutes. Ordinary piglins lose interest at any number of pieces.

SettingDefault and meaning
gold.pacify-range-blocks16.0. Radius piglins stay calm in.
gold.distracts-piglin-brutestrue. Turn off to leave brutes hostile even at a full set.

Gathering

Emerald

Anything that generates loot from a random loot table gives extra rolls. That covers chests, mob drops, fishing and anything else with a loot table behind it, not only chests. When it fires you get a sound, some particles and a line telling you how many extra items the trim found, so a lucky chest and a working trim are easy to tell apart.

Scales with pieces: the chance of the first bonus roll.

Needs all four: the second bonus roll.

SettingDefault and meaning
emerald.extra-roll-1-percent100. Chance of a first bonus roll.
emerald.extra-roll-2-percent50. Chance of a second. Needs all four pieces.

Lapis Lazuli

Experience is worth more, and orbs fly to you from further away than the eight blocks or so vanilla gives you. With a full set you also keep part of your level bar when you die.

Scales with pieces: the experience bonus, and how far orbs are pulled from.

Needs all four: keeping levels through a death.

SettingDefault and meaning
lapis.exp-boost-percent150. Percent of normal XP. 150 is 1.5x.
lapis.orb-pull-radius-blocks12.0. How far orbs start flying toward you.
lapis.levels-kept-percent50. Levels kept on death. Needs all four pieces.

Quartz

Food and potions go further. More hunger and saturation from anything you eat, and longer potion effects. Golden apples, enchanted golden apples and suspicious stew are left alone.

Scales with pieces: the food and saturation bonus.

Needs all four: the longer potion durations.

SettingDefault and meaning
quartz.hunger-multiplier1.25. Multiplier on hunger restored.
quartz.saturation-multiplier1.25. Multiplier on saturation restored.
quartz.potion-duration-multiplier1.25. Multiplier on beneficial potion length.
Turning one off

Every trim has its own enabled key. Setting redstone.enabled to false switches off that trim and leaves the other ten alone. Its item in the in-game guide turns into a barrier automatically, so players can see it is off rather than assuming it is broken.